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Portrait Practice
Portrait of an Old General - Character Skin Lighting and Rendering Practice
Tools Used:
3Ds Max Mudbox ZBrush Maya
Substance Painter Arnold Xgen
Creation Process:
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Base Model Creation:
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I started by creating the base model in 3Ds Max.
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High-Poly Sculpting:
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I refined the model into high-poly detail using ZBrush and Mudbox.
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Displacement maps were baked during this process to preserve the details.
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Texturing:
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I used Substance Painter to create texture maps for the character.
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Final Refinement and Rendering:
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In Maya, I proceeded with the final touches, including lighting and rendering using Arnold.
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I also used Xgen for hair and additional details.
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